In the Roblox horror survival experience 7 Days Cat-Sitting by HELP ME PLEASE studios, pet-sitting for a week is far from a relaxing job. While your primary goal is to keep Whiskers fed and survive until day seven to earn the Cannon Good Ending, the game features 24 collectible badges. The vast majority of these badges belong to hilarious, bizarre, and terrifying fail states.
Whether you skip a basic household responsibility or fail to counter an aggressive paranormal event, each mistake triggers a unique game-over screen. This guide covers all documented 7 Days Cat Sitting bad endings, detailing the exact actions required to trigger each one for your badge collection.
How Bad Endings Work in 7 Days Cat-Sitting
Bad endings in 7 Days Cat-Sitting generally fall into two distinct categories:
- Bedtime Check Failures: These occur when you complete your shift and click to sleep in the bedroom, but forgot to do a chore, left an appliance running, or ignored an unresolved anomaly inside the home.
- Instant Threat Failures: These occur in real time when you fail to defend yourself against an active creature, interact with something forbidden, or break the game's physics during daily tasks.
When hunting badges, the safest method is to complete every chore except the specific action you want to test, then head straight to bed or interact with the relevant entity.
Bad Endings from Neglected Household Chores
Skipping even one step in your daily checklist results in a custom game-over screen the moment you go to sleep. Below are the bad endings caused by routine omissions and domestic hazards.
| Bad Ending Badge | Trigger Condition | What Happens at Night |
|---|---|---|
| Unfinished Business | Go to bed without feeding Whiskers. | Whiskers disappears or returns as a ghost haunting the house. |
| Uh oh Stinky | Go to bed without cleaning the litter box. | The uncleaned waste turns the house into an unlivable biohazard. |
| Ancy | Go to bed without playing with Whiskers with the laser pointer. | Whiskers becomes enraged and attacks you in your sleep. |
| Evicted | Go to bed without retrieving the daily mail from the mailbox. | The property is repossessed overnight, leaving you stranded on an empty plot with just your bed. |
| Intruder Alert | Go to bed without locking the front door. | An outside intruder walks directly into your bedroom while you sleep. |
| Cya Later | Go to bed leaving the front door physically open. | Whiskers escapes through the doorway and runs away into the neighborhood. |
| Starved | Go to bed without microwaving and eating your own dinner tray. | Your character starves overnight and turns completely into a skeleton in bed. |
| Cold as Ice | Go to bed leaving the refrigerator door wide open. | The house freezes over into an igloo, trapping Whiskers inside a block of ice. |
| Fired | Go to bed with the kitchen stove or oven left turned on. | A fire breaks out, burning the entire home down while you sleep. |
| Screen Time | Go to bed while the living room television is still turned on. | An eerie event triggers overnight because the television was left running. |
Key Details for Chore-Related Failures
- Cya Later vs. Intruder Alert: These two endings share the front door but have distinct triggers. For Intruder Alert, the door is closed but unlocked. For Cya Later, the door must be left physically open so Whiskers can escape.
- Cold as Ice: When grabbing your TV dinner, simply leave the fridge door open and proceed directly to bed after your evening tasks.
- Fired: The kitchen stove burners can accidentally be toggled on while reaching for cupboards. To earn Fired, make sure the burners are actively lit before clicking the bed.
Bad Endings from Anomalies and Entities
Throughout the week, supernatural anomalies disrupt your chores. Failing to resolve these threats before bedtime—or reacting improperly when they strike—triggers specific bad ending badges.
| Bad Ending Badge | Anomaly Sign | Trigger Condition (Failure Action) |
|---|---|---|
| Granny Is Here | Knocking at the front door with an old woman visible outside. | Standing near the front hallway or opening the door when Granny knocks. |
| Lights Out | Creepy breathing audio or an indoor door knock starts. | Standing in a lit room or failing to shut off every room's lights. |
| Peek a boo | A tall, slender humanoid stands in the hallway. | Failing to photograph the entity on your phone and going to sleep. |
| I See You | A pale face peers through one of the house windows. | Going to bed without closing the curtains on the affected window. |
| Voided | The outside turns pitch black and the mailbox vanishes. | Going to sleep without closing every curtain and blind in the house. |
| Catzilla | A giant reptilian monster walks down the street. | Failing to turn on the TV before the monster reaches the end of the road. |
| Found You | A loud grating sound plays and a red "HIDE" alert appears. | Failing to run into a back room and shut the door behind you. |
| Down The Drain | A human head appears inside the toilet bowl. | Going to bed without flushing the toilet to remove the head. |
| Not My Cat! | Whiskers' face changes into an uncanny human head. | Going to bed without staring at Whiskers for several seconds to reset him. |
| Misplaced | Furniture changes position (such as chairs, couches, or laundry). | Going to sleep without taking a phone photo of the misplaced object. |
| Pranked | An unexpected wooden door appears on a wall where none existed. | Interacting with and opening the mystery door despite warnings not to. |
Critical Anomaly Mechanics
- Handling Lights Out: When the rapid breathing queue starts, the game demands absolute darkness. If an indoor knock occurs or breathing is heard, quickly switch off all lamps and overhead lights. Lingering in a lit area results in the fail screen stating that the entity saw you with the lights on.
- Stopping Catzilla: If Catzilla appears outside, turn on the television so the static puts the beast to sleep. If you let it walk uninterrupted to the end of the street, the creature destroys the neighborhood and ends your run.
- The "HIDE" Sequence: When the HIDE prompt flashes across your screen, do not linger near the hallway or front entryway. Break line of sight immediately by running into an interior room, closing the door, and waiting for the danger to pass.
Chaotic and Interactive Bad Endings
Not all bad endings require going to sleep or facing a monster. Some can be triggered during your daily interactions with Whiskers:
Blackhole
- Category: Interactive Fail State
- How to Trigger: During the playtime chore, equip the laser pointer from the living room table. Instead of guiding Whiskers gently across the floor to fill the blue progress bar, flick your pointer rapidly in tight, fast circles. Whiskers will spin at impossible speeds, breaking the laws of physics and tearing a black hole into the universe that swallows everything.
Step-by-Step Strategy for Badge Hunters
Because the game forces a reset upon death, collecting all 21 bad endings requires deliberate planning across multiple runs:
- Tackle Daily Chore Badges First: Night one is the quickest place to unlock chore-based endings such as Starved, Evicted, Uh oh Stinky, Unfinished Business, and Cold as Ice. Simply load into day one, skip the targeted chore, and interact with the bed.
- Isolate One Mistake at a Time: If you skip feeding Whiskers and leave the front door open simultaneously, the game will prioritize one failure state over the other. Change only a single variable per attempt to guarantee you get the badge you need.
- Keep Your Phone Ready: For anomaly badges like Peek a boo or Misplaced, keep your camera accessible. An anomaly must be photographed and sent to the owner to neutralize it during a normal survival run; deliberately ignoring it and sleeping awards the bad ending.
Frequently Asked Questions
How many total endings are in 7 Days Cat-Sitting?
The official Roblox badge directory for 7 Days Cat-Sitting lists 24 total badges. This includes the single Cannon Good Ending for clearing all seven days, the secret "Awww... SO CUTE" badge for petting Whiskers 100 times, and 22 failure and event outcomes (including chaotic endings like Blackhole).
What is the difference between the Evicted and Intruder Alert endings?
Evicted happens strictly when you forget to step outside and collect the letters from the mailbox before sleeping. Intruder Alert occurs when you go to bed leaving the front door unlocked, allowing an unwelcome visitor to enter your bedroom overnight.
Why did I get the Lights Out ending even though the front door was locked?
The Lights Out ending is tied to light switches, not exterior door locks. When the entity begins breathing heavily or knocks on internal doors, leaving the lights turned on in the room you occupy alerts the creature to your presence. To survive, you must switch off the lights and wait in the dark.












